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We also tested the other preset colour temperature modes out of interest which returned the following results for a white point measurement: So looks like the 'user' mode returns a slightly more accurate white point by default, and will also then allow alterations to the RGB channels for the calibration process.
The black depth was 0. Colour accuracy was good out of the box with an average dE of 1. Testing the screen with colour gradients showed smooth gradients with only minor gradation evident in darker tones.
There was no sign of any colour banding which was good news. We went ahead and measured the sRGB factory calibrated mode as well: Everything else is preset as well, and if you try to go in to the 'custom' section of the color adjust menu it will revert you back to the custom mode, and away from the factory calibrated sRGB mode.
In this sRGB mode the uniformity correction feature has been turned on , which is why the brightness setting is not available. As a result of that function being on, the luminance is crushed to a lower level through digital white level adjustments.
This depends on what you set the brightness setting to first of all with uniformity off. You should be aware also that with uniformity turn on the contrast ratio is crushed as a result to around That is a fairly common occurrence for a uniformity correction feature and we will talk about that more later on in the review.
To avoid this crushed contrast ratio for these measurements, we turned uniformity correction off. Testing this mode revealed a few interesting things.
The colour gamut has been slight reduced here to more closely fit the sRGB space. It's only minor, but you can see some slight differences in coverage if you compare the CIE diagram on the left, with that measured in the default custom mode of the screen here.
With the uniformity correction function turned on, which is the default option for the sRGB mode by the way and presumably what was used for the factory calibration, the gamma curve is closer at 2.
So the factory calibration has achieved a more accurate gamma curve, albeit only with uniformity correction turned on.
It's a little hard to tell from the provided calibrated report what the target was for white point, but it looks like it has been calibrated to closed to k than the k we normally aim for.
We measured it at k with uniformity off, and a bit warmer at k when it was turned on. The sRGB factory calibration offered a reasonable performance although you need to decide if you want uniformity correction turned on or off.
At least that option is available in this mode, and we will test its effectiveness later on in the review. With it turned off, the performance was slightly better at least than the out of the box mode, with a more accurate dE.
You will need to turn down the brightness to something comfortable which is easy enough once uniformity correction is turned off.
An X-rite i1 Display Pro colorimeter was used to validate the black depth and contrast ratios due to lower end limitations of the i1 Pro device.
We adjusted the RGB channels and brightness setting as shown in the table above as part of the guided calibration process.
These OSD changes allowed us to obtain an optimal hardware starting point and setup before software level changes would be made at the graphics card level.
These adjustments before profiling the screen would help preserve tonal values and limit banding issues. Average gamma was now corrected to 2.
This left us a black depth of 0. Colour accuracy of the resulting profile was excellent, with dE average of 0. LaCie would consider colour fidelity to be very good.
Testing the screen with various colour gradients showed mostly smooth transitions with only some very minor banding due to the adjustments to the graphics card LUT from the profiling of the screen.
You can use our settings and try our calibrated ICC profile if you wish, which are available in our ICC profile database.
The ViewSonic VP supports hardware level calibration, allowing you to make adjustments to the internal Look Up Table LUT and to store settings and calibrations within the monitor hardware itself.
This is very useful for professional users to ensure consistent accuracy, without needing to rely on software profiles at an application level.
Because the calibration is saved in the monitor, it is active no matter what content or application you are working with. We have the kit with us to test as well.
The ViewSonic webpage says the following about the kit: This unrivalled colour accuracy and consistency saves you the time, money, guesswork, and frustration that generally comes with monitor calibration.
Now you can focus on your work, and have complete confidence that the colour displayed on your monitor is the vivid, lifelike colour that you demand.
Loading up the software you are presented with the above home screen. Once a valid device is plugged in, it is verified on the right with the green ticks.
You can move to the "advanced" mode if you want more options and things to change. If you press 'display profiling' from the left, you enter in to the calibration process.
You can see that the display is automatically detected. You need to have connected the screen to your PC using the provided USB cable for the hardware calibration to function by the way.
You can define targets for colour space and luminance level here. Pressing next takes you the above screen where the device is confirmed.
If the software has correctly detected the screen you should see the calibration modes listed in a drop down, allowing you to select which mode you want to hardware calibrate.
If not, you would see options relating to normal software profiling of the screen. There are three CAL modes available on the VP giving you some flexibility to calibrate to different requirements and targets.
When we first installed the software from the ViewSonic website v1. After working with ViewSonic to resolve the problem we were given a new v1.
You can 'start measurement' from here to begin the calibration process. The whole process is then entirely automated and the screen runs through various tests and corrections.
The whole calibration process takes a long time, around 9 min 15 sec with the ViewSonic Colorbration device an X-rite i1 Display Pro , but you can leave it alone to complete as no user interaction is needed.
At the end you are only asked to confirm completion and are not presented with any validation options. You need to go back to the home screen, change to the 'advanced' option and the use the 'Quality' option from the left which has now appeared.
Within the 'Quality' section you can run some validation steps which are useful. The ColorChecker classic for instance will run through a series of colour patches and give you deltaE readings.
At the end of the validation process you are presented with a results page like above. Giving you a dE score for all the measured patches.
Different patch samples and methods are available for validation if you want. Some visual graphs, as well as measurements for white point, luminance, gamma and contrast would have been useful but don't seem to be available in the softawre.
Keep in mind there is likely to be some variance in the two instruments used as the screen was calibrated using the ViewSonic i1 Display Pro colorimeter and validated here with the i1 Pro spectrophotometer.
Nevertheless it confirms a solid result from the hardware calibration with only minor deviance in gamma and white point. Luminance was spot on and contrast ratio remained at similar levels to our software calibrated state at The low dE was confirmed here as well.
The comparisons made in this section try to give you a better view of how each screen performs, particularly out of the box which is what is going to matter to most consumers.
When comparing the default factory settings for each monitor it is important to take into account several measurement areas - gamma, white point and colour accuracy.
There's no point having a low dE colour accuracy figure if the gamma curve is way off for instance. A good factory calibration requires all 3 to be well set up.
We have deliberately not included luminance in this comparison since this is normally far too high by default on every screen.
However, that is very easily controlled through the brightness setting on most screens and should not impact the other areas being measured anyway.
It is easy enough to obtain a suitable luminance for your working conditions and individual preferences, but a reliable factory setup in gamma, white point and colour accuracy is important and not as easy to change accurately without a calibration tool.
From these comparisons we can also compare the calibrated colour accuracy, black depth and contrast ratio.
After a calibration the gamma, white point and luminance should all be at their desired targets. The dE was 1. This was actually in a non-factory calibrated mode as well, and the performance improved a little as we switched to the factory calibrated sRGB mode.
That mode also gives you access to the uniformity correction feature which is very good see later in the review. The display was good when it came to static contrast ratio for an IPS panel at Some modern IPS panels can reach up closer to Click for larger image.
Viewing angles of the screen were very good as you would expect from an IPS panel. A slight darkening of the image occurred horizontally from wider angles as you can see above as the contrast shifted slighting.
Contrast shifts were slightly more noticeable in the vertical field but overall they were very good.
The screen offered the wide viewing angles of IPS technology and was free from the restrictive fields of view of TN Film panels, especially in the vertical plane.
It was also free of the off-centre contrast shift you see from VA panels and a lot of the quite obvious gamma and colour tone shift you see from some of the modern VA panel type offerings.
View of an all black screen from the side. On a black image there is a characteristic white glow when viewed from an angle, commonly referred to as "IPS-glow".
This is common on most modern IPS-type panels and can be distracting to some users. The level of glow here is the same as other recent IPS panels we've seen and is pretty typical of a modern IPS-type panel.
If you view dark content from a normal head-on viewing position, you can actually see this glow slightly as your eyes look towards the edges of the screen.
Some people may find this problematic if they are working with a lot of dark content or solid colour patterns.
In normal day to day uses, office work, movies and games you couldn't really notice this unless you were viewing darker content. If you move your viewing position back, which is probably likely for movies and games, the effect reduces as you do not have such an angle from your eye position to the screen edges.
We wanted to test here how uniform the brightness was across the screen, as well as identify any leakage from the backlight in dark lighting conditions.
Measurements of the luminance were taken at 35 points across the panel on a pure white background. The below uniformity diagram shows the difference, as a percentage, between the measurement recorded at each point on the screen, as compared with the central reference point.
It is worth noting that panel uniformity can vary from one screen to another, and can depend on manufacturing lines, screen transport and other local factors.
This is only a guide of the uniformity of the sample screen we have for review. The VP features a uniformity correction feature which is sometimes available on professional grade screens.
On this model it is available within the following colour space modes: Above shows the uniformity correction option at the bottom of this menu, available in certain colour modes only.
First of all we changed to the sRGB factory calibrated mode and tested the screen with the uniformity correction feature turned OFF.
With uniformity correction off we saw the above results. Uniformity of Luminance - Correction ON. This locks the brightness control once it's turned on and this feature makes digital white level adjustments to the screen in order to try and improve the uniformity across the panel.
We measured the luminance across the panel again with the correction function ON. The luminance uniformity of the screen was significantly improved and there was now a maximum of 4.
This was an excellent result and showed that the uniformity correction worked really well. You do need to contend with the loss of the brightness control once it's turned on, so make sure you find a comfortable setting by switching it off and changing brightness first of all.
You may need to experiment to find the brightness setting which works for you once uniformity is back on. The main drawback of this, and other similar uniformity correction features from other manufacturers is that it does crush the contrast ratio when you use it.
We measured a static contrast ratio of around - All black screen in a darkened room. We also tested the screen with an all black image and in a darkened room.
A camera was used to capture the result. The camera showed there was some clouding evident in the four corners, particularly in the bottom two corners.
If you are in a very dark room working with dark content you may notice this a little, although in day to day use you would be hard pressed to see any issue.
Don't just take a photo at the default brightness which is almost always far too high and not a realistic usage condition. You need to take the photo from about 1.
Photos should be taken in a darkened room at a shutter speed which captures what you see reliably and doesn't over-expose the image.
General and Office Applications. This screen feature a large x WQHD resolution, a significant step up from the wide range of x screens on the market.
The pixel pitch of 0. These ultra-high resolution 27" models offer a tight pixel pitch and therefore small text as well.
We found it quite a change originally coming from Some users may find the small text a little too small to read comfortably, and we'd advise caution if you are coming from a 19" or 22" screen for instance where the pixel pitch and text are much larger.
The extra screen size takes some getting used to over a few days as there really is a lot of room to work with but once you do, it's excellent.
For those wanting a high resolution for CAD, design, photo work etc, this is a really good option. The image was very sharp and crisp and text was very clear.
The wide viewing angles provided by this panel technology on both horizontal and vertical planes, helps minimize on-screen colour shift when viewed from different angles.
The default setup of the screen was good, especially once you switched to the factory calibrated sRGB preset, offering a decent gamma curve, accurate white point, strong contrast ratio and low dE.
The added uniformity correction does an excellent job of improving the luminance stability across the screen, although you do need to contend with a crushed contrast ratio if you use it.
This should mean the screen is useable in a wide variety of ambient light conditions, including darkened rooms. On another positive note, the brightness regulation is controlled without the need for Pulse-Width Modulation PWM , and so those who suffer from eye fatigue or headaches associated with flickering backlights need not worry.
There are a couple of extras provided here as well including a 4 port USB 3. It might have been nice to have a couple of these on the side of the screen for easy access.
There is also an audio output for speaker connection. There were no further extras such as ambient light sensors or card readers on this model which can be useful in office environments.
There was a good range of ergonomic adjustments available from the stand allowing you to obtain a comfortable position for a wide variety of angles.
The VESA mounting support may also be useful to some people as well. The screen is designed to run at its native resolution of x and at a 60Hz recommended refresh rate.
However, if you want you are able to run the screen outside of this resolution. We tested the screen at a lower x resolution to see how the screen handles the interpolation of the resolution, while maintaining the same aspect ratio of At native resolution the text was sharp and clear.
You do lose a lot of screen real-estate as well of course. However, we know that the OSD menu offers various options for Response Time control, so overdrive must be used on this model.
We will test the actual response times in a moment, but we suspect ViewSonic could have been more aggressive with their response time spec here if they wanted to.
Given this is not really aimed at gaming, and is a professional range screen, we suppose it's perhaps not something they were concerned with.
The part being used is the LG. Have a read about response time in our specs section if you need additional information about this measurement.
We will first test the screen using our thorough response time testing method. This uses an oscilloscope and photosensor to measure the pixel response times across a series of different transitions, in the full range from 0 black to white.
This will give us a realistic view of how the monitor performs in real life, as opposed to being reliant only on a manufacturers spec. We can work out the response times for changing between many different shades, calculate the maximum, minimum and average grey to grey G2G response times, and provide an evaluation of any overshoot present on the monitor.
We use an ETC M oscilloscope for these measurements along with a custom photosensor device. Have a read of our response time measurement article for a full explanation of the testing methodology and reported data.
We will test the modes to see which is optimal first of all. In the 'standard' Response Time setting we recorded an average figure of Transitions from dark to light shades rise times were particularly slow up to around 20ms.
In this setting there was no overshoot at all but the slow response times lead to noticeable blurring of moving images.
If you switch up to the 'Advanced' setting the results are better and you can see an obvious improvement in motion clarity with the naked eye.
Average G2G response time had now been dropped down to 8. A small amount of overshoot started to creep in but you shouldn't notice this in practice.
The highest 'Ultra Fast' mode was too aggressive with the overdrive impulse, driving response times down a bit to 7. To be fair the dark halos were not majorly obvious, but you can still see them see our PixPerAn images below for example.
Stick with the 'Advanced' setting for optimal response time behaviour on this screen which is on par with the better 60Hz IPS panels around. The above images give you an indication of the blurring and overshoot levels in each of the Response Time overdrive modes, using the PixPerAn test tool.
The Ultra Fast mode starts to introduce some dark halos behind the moving object and the overdrive impulse is probably a bit too aggressive in that mode.
The above comparison table and graph shows you the lowest, average and highest G2G response time measurement for each screen we have tested with our oscilloscope system.
There is also a colour coded mark next to each screen in the table to indicate the RTC overshoot error, as the response time figure alone doesn't tell the whole story.
As a reminder, these measurements were in the optimal 'Advanced' Response Time overdrive mode. With an average of 8. Response times of around this 8.
Considering the VP is not aimed at gamers really, it performed admirably for a 60Hz IPS panel and should be able to handle general gaming fine.
Aspect Ratio Control - the screen offers 3 options for aspect ratio control , available through the OSD menu in the 'manual image adjust' section as shown.
There are options for 1: This should suit most people's needs, especially since most graphics cards can handle scaling for you as well when connected to a PC.
It might have been good to also include an 'aspect' option, to maintain the input aspect ratio but scale it to fill as much of the screen as possible, instead of just 1: Preset Modes - There are 4 gaming preset modes available in the 'ViewMode' menu.
We have written an in depth article about input lag and the various measurement techniques which are used to evaluate this aspect of a display.
It's important to first of all understand the different methods available and also what this lag means to you as an end-user.
To avoid confusion with different terminology we will refer to this section of our reviews as just "lag" from now on, as there are a few different aspects to consider, and different interpretations of the term "input lag".
We will consider the following points here as much as possible. The overall "display lag" is the first, that being the delay between the image being shown on the TFT display and that being shown on a CRT.
This is what many people will know as input lag and originally was the measure made to explain why the image is a little behind when using a CRT. The older stopwatch based methods were the common way to measure this in the past, but through advanced studies have been shown to be quite inaccurate.
In practice the signal processing is the element which gives the feel of lag to the user, and the response time of course can impact blurring, and overall image quality in moving scenes.
As people become more aware of lag as a possible issue, we are of course keen to try and understand the split between the two as much as possible to give a complete picture.
The signal processing element within that is quite hard to identify without extremely high end equipment and very complicated methods.
Other techniques which are being used since are not conducted by Thomas he is a freelance writer or based on this equipment or technique, and may also be subject to other errors or inaccuracies based on our conversations with him since.
It's very hard as a result to produce a technique which will measure just the signal processing on its own unfortunately. Many measurement techniques are also not explained and so it is important to try and get a picture from various sources if possible to make an informed judgement about a display overall.
For our tests we will continue to use the SMTT tool to measure the overall "display lag". From there we can use our oscilloscope system to measure the response time across a wide range of grey to grey G2G transitions as recorded in our response time tests.
Since SMTT will not include the full response time within its measurements, after speaking with Thomas further about the situation we will subtract half of the average G2G response time from the total display lag.
This should allow us to give a good estimation of how much of the overall lag is attributable to the signal processing element on its own. To help in this section we will also introduce a broader classification system for these results to help categorise each screen as one of the following levels: For the full reviews of the models compared here and the dates they were written and when screens were approximately released to the market , please see our full reviews index.
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